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Wprowadzenie do fizyki w grach, animacjach i symulacjach Flash |
Autor: Dev Ramtal, Adrian Dobre | |
Format: eBook | |
Cena: 39.50 zł (-39.50%) | |
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Projektowanie gier 3D. Wprowadzenie do technologii DirectX 11 |
Autor: Frank Luna | |
Format: eBook | |
Cena: 64.50 zł (-64.50%) | |
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Wprowadzenie do HTML5. Nauka HTML5 i JavaScriptu na przykładzie gier |
Autor: Jeanine Meyer | |
Format: eBook | |
Cena: 24.50 zł (-24.50%) | |
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Unity. Kurs video. Poziom trzeci. Tworzenie gry 2D i publikacja w Google Play |
Autor: Arkadiusz Brzegowy | |
Format: Druk | |
Cena: 26.55 zł (-32.45%) | |
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Unity. Kurs video. Tworzenie gry 2D |
Autor: Arkadiusz Brzegowy | |
Format: Druk | |
Cena: 24.50 zł (-24.50%) | |
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Gry Unity i Facebook. Efektywna integracja, budowanie zasięgu i popularności. Kurs video |
Autor: Arkadiusz Brzegowy | |
Format: Druk | |
Cena: 19.60 zł (-29.40%) | |
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Tablice informatyczne. Unity |
Autor: Jacek Ross | |
Format: eBook | |
Cena: 8.50 zł (-8.50%) | |
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Tworzenie gier w języku HTML5 dla profesjonalistów. Wydanie II |
Autor: Aditya Ravi Shankar | |
Format: eBook | |
Cena: 34.50 zł (-34.50%) | |
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Tworzenie izometrycznych gier społecznościowych w HTML5, CSS3 i JavaScript |
Autor: Mario Andres Pagella | |
Format: eBook | |
Cena: 16.45 zł (-16.45%) | |
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Unreal Engine w 24 godziny. Nauka tworzenia gier |
Autor: Aram Cookson, Ryan DowlingSoka, Clinton Crumpler | |
Format: eBook | |
Cena: 34.50 zł (-34.50%) | |
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Unity. Kurs video. Poziom pierwszy. Tworzenie gier komputerowych 3D |
Autor: Arkadiusz Brzegowy | |
Format: Druk | |
Cena: 24.50 zł (-24.50%) | |
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Unity i Blender. Praktyczne tworzenie gier |
Autor: Alan Thorn | |
Format: eBook | |
Cena: 27.45 zł (-27.44%) | |
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Unity. Przepisy na interfejs gry |
Autor: Francesco Sapio | |
Format: eBook | |
Cena: 27.45 zł (-27.44%) | |
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Unity. Przewodnik projektanta gier |
Autor: Mike Geig | |
Format: eBook | |
Cena: 34.50 zł (-34.50%) | |
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Unity. Kurs video. Poziom drugi. Tworzenie gier komputerowych 3D |
Autor: Arkadiusz Brzegowy | |
Format: Druk | |
Cena: 22.05 zł (-26.95%) | |
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Unity. Tworzenie gier mobilnych |
Autor: Jon Manning, Paris Buttfield-Addison | |
Format: eBook | |
Cena: 33.50 zł (-33.50%) | |
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Unreal Engine. Nauka pisania gier dla kreatywnych |
Autor: Joanna Lee | |
Format: eBook | |
Cena: 28.50 zł (-28.50%) | |
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Scratch bez tajemnic. Programowanie gier od podstaw |
Autor: Jakub Porzycki, Urszula Łukasik | |
Format: eBook | |
Cena: 14.95 zł (-14.95%) | |
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Baw się kodem! Twoja własna gra. CoderDojo Nano |
Autor: Jurie Horneman, CoderDojo | |
Format: eBook | |
Cena: 12.45 zł (-12.45%) | |
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Projektowanie gier w środowisku Unity 3.x |
Autor: Will Goldstone | |
Format: eBook | |
Cena: 38.50 zł (-38.50%) | |
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Tworzenie gier komputerowych. Kompendium producenta |
Autor: Rafał Nowocień | |
Format: eBook | |
Cena: 24.50 zł (-24.50%) | |
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Jak zarabiać na aplikacjach i grach mobilnych |
Autor: Piotr Stalewski | |
Format: eBook | |
Cena: 18.50 zł (-18.50%) | |
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HTML5. Tworzenie gier z wykorzystaniem CSS i JavaScript |
Autor: Karl Bunyan | |
Format: eBook | |
Cena: 19.95 zł (-19.95%) | |
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Grywalizacja. Mechanika gry na stronach WWW i w aplikacjach mobilnych |
Autor: Gabe Zichermann, Christopher Cunningham | |
Format: eBook | |
Cena: 19.50 zł (-19.50%) | |
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Microsoft XNA Game Studio 4.0. Projektuj i buduj własne gry dla konsoli Xbox 360, urządzeń z systemem Windows Phone 7 i własnego PC |
Autor: Rob Miles | |
Format: eBook | |
Cena: 44.50 zł (-44.50%) | |
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Physics for Game Developers. Science, math, and code for realistic effects. 2nd Edition |
Autor: David M Bourg, Bryan Bywalec | |
Format: eBook | |
Cena: 143.65 zł (-25.35%) | |
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iOS Game Development Cookbook |
Autor: Jonathon Manning, Paris Buttfield-Addison | |
Format: eBook | |
Cena: 143.65 zł (-25.35%) | |
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AI for Game Developers. Creating Intelligent Behavior in Games |
Autor: David M Bourg, Glenn Seemann | |
Format: eBook | |
Cena: 101.15 zł (-17.85%) | |
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Theory of Fun for Game Design. 2nd Edition |
Autor: Raph Koster | |
Format: eBook | |
Cena: 92.65 zł (-16.35%) | |
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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript. Rendering Simple 3D Worlds with Sprites and Maps |
Autor: Mario Andres Pagella | |
Format: eBook | |
Cena: 50.92 zł (-8.98%) | |
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iPhone Game Development. Developing 2D & 3D games in Objective-C |
Autor: Paul Zirkle, Joe Hogue | |
Format: eBook | |
Cena: 92.65 zł (-16.35%) | |
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Building HTML5 Games with ImpactJS. An Introduction On HTML5 Game Development |
Autor: Jesse Freeman | |
Format: eBook | |
Cena: 42.42 zł (-7.48%) | |
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Releasing HTML5 Games for Windows 8. From the Web to Windows 8 with Ease |
Autor: Jesse Freeman | |
Format: eBook | |
Cena: 55.24 zł (-9.75%) | |
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Killer Game Programming in Java |
Autor: Andrew Davison | |
Format: eBook | |
Cena: 118.15 zł (-20.85%) | |
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Learning XNA 3.0. XNA 3.0 Game Development for the PC, Xbox 360, and Zune |
Autor: Aaron Reed | |
Format: eBook | |
Cena: 92.65 zł (-16.35%) | |
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Tap, Move, Shake. Turning Your Game Ideas into iPhone & iPad Apps |
Autor: Todd Moore | |
Format: eBook | |
Cena: 76.42 zł (-13.48%) | |
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Learning XNA 4.0. Game Development for the PC, Xbox 360, and Windows Phone 7 |
Autor: Aaron Reed | |
Format: eBook | |
Cena: 101.15 zł (-17.85%) | |
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Designing Games. A Guide to Engineering Experiences |
Autor: Tynan Sylvester | |
Format: eBook | |
Cena: 109.65 zł (-19.35%) | |
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Games, Diversions & Perl Culture. Best of the Perl Journal |
Autor: Jon Orwant | |
Format: eBook | |
Cena: 126.65 zł (-22.35%) | |
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Writing Game Center Apps in iOS. Bringing Your Players Into the Game |
Autor: Vandad Nahavandipoor | |
Format: eBook | |
Cena: 42.42 zł (-7.48%) | |
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Gamestorming. A Playbook for Innovators, Rulebreakers, and Changemakers |
Autor: Dave Gray, Sunni Brown, James Macanufo | |
Format: eBook | |
Cena: 76.42 zł (-13.48%) | |
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Hermeneutyka gier wideo |
Autor: Michał Kłosiński | |
Format: eBook | |
Cena: 32.00 zł (-8.00%) | |
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Tajniki projektowania gier w Unreal Engine 4 |
Autor: Matt Edmonds | |
Format: eBook | |
Cena: 79.80 zł | |
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Box2D. Fizyczny świat w pudełku |
Autor: Łukasz Grządka, Marcin Różańsk | |
Format: eBook | |
Cena: 47.20 zł (-11.80%) | |
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Programowanie gier |
Autor: Robert Nystrom | |
Format: eBook | |
Cena: 71.20 zł (-17.80%) | |
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Kodowanie z Minecraftem. Buduj wyżej, szybciej zbieraj plony, kop głębiej i automatyzuj nudne zajęcia |
Autor: Al Sweigart | |
Format: eBook | |
Cena: 55.20 zł (-13.80%) | |
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Mastering SFML Game Development |
Autor: Raimondas Pupius | |
Format: eBook | |
Cena: 149.00 zł | |
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Mastering Unity 5.x |
Autor: Alan Thorn | |
Format: eBook | |
Cena: 159.00 zł | |
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Mastering Xamarin UI Development |
Autor: Steven F. Daniel | |
Format: eBook | |
Cena: 159.00 zł | |
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Augmented Reality Game Development |
Autor: Micheal Lanham | |
Format: eBook | |
Cena: 149.00 zł | |
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Learning C# 7 By Developing Games with Unity 2017 - Third Edition |
Autor: Micael DaGraca, Greg Lukosek | |
Format: eBook | |
Cena: 179.00 zł | |
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Mastering Android Development with Kotlin |
Autor: Milos Vasic | |
Format: eBook | |
Cena: 159.00 zł | |
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Unity 2017 Game Optimization - Second Edition |
Autor: Chris Dickinson | |
Format: eBook | |
Cena: 159.00 zł | |
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Learning Rust |
Autor: Paul Johnson, Vesa Kaihlavirta | |
Format: eBook | |
Cena: 159.00 zł | |
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Unity 2017 Mobile Game Development |
Autor: John P. Doran | |
Format: eBook | |
Cena: 159.00 zł | |
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Mastering Unity 2017 Game Development with C# - Second Edition |
Autor: Alan Thorn | |
Format: eBook | |
Cena: 179.00 zł | |
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Game Audio Development with Unity 5.X |
Autor: Micheal Lanham | |
Format: eBook | |
Cena: 159.00 zł | |
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Practical Game AI Programming |
Autor: Micael DaGraca | |
Format: eBook | |
Cena: 179.00 zł | |
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Learning Android Game Development |
Autor: Nikhil Malankar | |
Format: eBook | |
Cena: 129.00 zł | |
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Vulkan Cookbook |
Autor: Pawel Lapinski | |
Format: eBook | |
Cena: 179.00 zł | |
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Game Development Patterns and Best Practices |
Autor: John P. Doran, Matt Casanova | |
Format: eBook | |
Cena: 159.00 zł | |
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Game Physics Cookbook |
Autor: Gabor Szauer | |
Format: eBook | |
Cena: 179.00 zł | |
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Getting Started with Unity 5.x 2D Game Development |
Autor: Francesco Sapio | |
Format: eBook | |
Cena: 159.00 zł | |
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Mastering Oculus Rift Development |
Autor: Jack Donovan | |
Format: eBook | |
Cena: 179.00 zł | |
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Xamarin.Forms Projects |
Autor: Johan Karlsson, Daniel Hindrikes | |
Format: eBook | |
Cena: 129.00 zł | |
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Learning C++ by Building Games with Unreal Engine 4 |
Autor: Sharan Volin | |
Format: eBook | |
Cena: 149.00 zł | |
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Unity Artificial Intelligence Programming |
Autor: Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters | |
Format: eBook | |
Cena: 129.00 zł | |
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Hands-On Game Development without Coding |
Autor: Lucas Bertolini | |
Format: eBook | |
Cena: 119.00 zł | |
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Mastering Game Development with Unreal Engine 4 |
Autor: Matt Edmonds | |
Format: eBook | |
Cena: 149.00 zł | |
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OpenGL 4 Shading Language Cookbook |
Autor: David Wolff | |
Format: eBook | |
Cena: 159.00 zł | |
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Swift Game Development |
Autor: Siddharth Shekar, Stephen Haney | |
Format: eBook | |
Cena: 149.00 zł | |
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Unity 2018 Cookbook |
Autor: Matt Smith | |
Format: eBook | |
Cena: 179.00 zł | |
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Learning Java by Building Android Games |
Autor: John Horton | |
Format: eBook | |
Cena: 149.00 zł | |
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Unity 2018 Artificial Intelligence Cookbook |
Autor: Jorge Palacios | |
Format: eBook | |
Cena: 149.00 zł | |
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Virtual Reality Blueprints |
Autor: Charles Palmer, John Williamson | |
Format: eBook | |
Cena: 129.00 zł | |
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Practical Game Design |
Autor: Ennio De Nucci, Adam Kramarzewski | |
Format: eBook | |
Cena: 149.00 zł | |
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Mastering UI Development with Unity |
Autor: Ashley Godbold | |
Format: eBook | |
Cena: 149.00 zł | |
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Building an RPG with Unity 2018 |
Autor: Vahe Karamian | |
Format: eBook | |
Cena: 149.00 zł | |
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Godot Engine Game Development Projects |
Autor: Chris Bradfield | |
Format: eBook | |
Cena: 129.00 zł | |
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Learn Unity ML-Agents Fundamentals of Unity Machine Learning |
Autor: Micheal Lanham | |
Format: eBook | |
Cena: 94.99 zł | |
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Learning Kotlin by building Android Applications |
Autor: Eunice Adutwumwaa Obugyei, Natarajan Raman | |
Format: eBook | |
Cena: 149.00 zł | |
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Unity 2018 Augmented Reality Projects |
Autor: Jesse Glover | |
Format: eBook | |
Cena: 149.00 zł | |
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Unity 2018 Shaders and Effects Cookbook |
Autor: John P. Doran, Alan Zucconi | |
Format: eBook | |
Cena: 159.00 zł | |
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Unity Virtual Reality Projects |
Autor: Jonathan Linowes | |
Format: eBook | |
Cena: 159.00 zł | |
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Getting Started with Unity 2018 |
Autor: Dr. Edward Lavieri | |
Format: eBook | |
Cena: 149.00 zł | |
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Unity 2017 2D Game Development Projects |
Autor: Lauren S. Ferro, Francesco Sapio | |
Format: eBook | |
Cena: 139.00 zł | |
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Unity 2017 Game AI Programming - Third Edition |
Autor: Ray Barrera, Aung Sithu Kyaw, Thet Naing Swe | |
Format: eBook | |
Cena: 159.00 zł | |
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Unreal Engine 4.x Scripting with C++ Cookbook |
Autor: John P. Doran, William Sherif, Stephen Whittle | |
Format: eBook | |
Cena: 129.00 zł | |
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Hands-On Game Development Patterns with Unity 2019 |
Autor: David Baron | |
Format: eBook | |
Cena: 94.99 zł | |
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Learning C# by Developing Games with Unity 2019 |
Autor: Harrison Ferrone | |
Format: eBook | |
Cena: 129.00 zł | |
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Hands-On Deep Learning for Games |
Autor: Micheal Lanham | |
Format: eBook | |
Cena: 129.00 zł | |
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Unreal Engine Blueprints Visual Scripting Projects |
Autor: Lauren S. Ferro | |
Format: eBook | |
Cena: 149.00 zł | |
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Complete Unity 2018 Game Development |
Autor: Alan Thorn, John P. Doran, Alan Zucconi, Jorge Palacios | |
Format: eBook | |
Cena: 159.00 zł | |
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Wojny konsolowe |
Autor: Blake J. Harris | |
Format: eBook | |
Cena: 41.17 zł (-13.72%) | |
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Twórz własne gry komputerowe w Pythonie |
Autor: Al Sweigart | |
Format: eBook | |
Cena: 55.20 zł (-13.80%) | |
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Nauka programowania z Minecraftem. Buduj niesamowite światy z wykorzystaniem mocy Pythona! |
Autor: Richardson Craig | |
Format: eBook | |
Cena: 55.20 zł (-13.80%) | |
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Abecadło Małego Człowieka |
Autor: Paweł Pabianiak | |
Format: eBook | |
Cena: 7.25 zł (-1.28%) | |
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Code with me. Zostań game developerem |
Autor: Krzysztof Pianta | |
Format: eBook | |
Cena: 34.50 zł (-34.50%) | |
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Android. Programowanie gier na tablety |
Autor: Jeremy Kerfs | |
Format: eBook | |
Cena: 19.50 zł (-19.50%) | |
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Wprowadzenie do fizyki w grach, animacjach i symulacjach Flash |
Autor: Dev Ramtal, Adrian Dobre | |
Format: Druk | |
Cena: 79.00 zł | |
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Projektowanie gier 3D. Wprowadzenie do technologii DirectX 11 |
Autor: Frank Luna | |
Format: Druk | |
Cena: 129.00 zł | |
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Wprowadzenie do HTML5. Nauka HTML5 i JavaScriptu na przykładzie gier |
Autor: Jeanine Meyer | |
Format: Druk | |
Cena: 49.00 zł | |
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Visual Basic i DirectX. Programowanie gier w Windows |
Autor: Wayne Freeze | |
Format: Druk | |
Cena: 52.00 zł | |
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Unreal Engine. Nauka pisania gier dla kreatywnych |
Autor: Joanna Lee | |
Format: Druk | |
Cena: 37.05 zł (-19.95%) | |
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Unity. Przewodnik projektanta gier |
Autor: Mike Geig | |
Format: Druk | |
Cena: 69.00 zł | |
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Unity. Tworzenie gier mobilnych |
Autor: Jon Manning, Paris Buttfield-Addison | |
Format: Druk | |
Cena: 43.55 zł (-23.45%) | |
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Unreal Engine w 24 godziny. Nauka tworzenia gier |
Autor: Aram Cookson, Ryan DowlingSoka, Clinton Crumpler | |
Format: Druk | |
Cena: 69.00 zł | |
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Unity i Blender. Praktyczne tworzenie gier |
Autor: Alan Thorn | |
Format: Druk | |
Cena: 54.90 zł | |
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Unity. Przepisy na interfejs gry |
Autor: Francesco Sapio | |
Format: Druk | |
Cena: 35.69 zł (-19.21%) | |
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Tworzenie izometrycznych gier społecznościowych w HTML5, CSS3 i JavaScript |
Autor: Mario Andres Pagella | |
Format: Druk | |
Cena: 32.90 zł | |
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Tworzenie gier w języku HTML5 dla profesjonalistów. Wydanie II |
Autor: Aditya Ravi Shankar | |
Format: Druk | |
Cena: 44.85 zł (-24.15%) | |
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Triki najlepszych programistów gier 3D. Vademecum profesjonalisty |
Autor: Andre LaMothe | |
Format: Druk | |
Cena: 149.00 zł | |
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Tablice informatyczne. Unity |
Autor: Jacek Ross | |
Format: Druk | |
Cena: 11.05 zł (-5.95%) | |
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Scratch bez tajemnic. Programowanie gier od podstaw |
Autor: Jakub Porzycki, Urszula Łukasik | |
Format: Druk | |
Cena: 29.90 zł | |
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Programowanie gier. Kompendium |
Autor: Bruno Miguel Teixeira de Sousa | |
Format: Druk | |
Cena: 119.00 zł | |
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Projektowanie gier. Podstawy. Wydanie II |
Autor: Ernest Adams | |
Format: Druk | |
Cena: 129.00 zł | |
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Projektowanie gier w środowisku Unity 3.x |
Autor: Will Goldstone | |
Format: Druk | |
Cena: 77.00 zł | |
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Perełki programowania gier. Vademecum profesjonalisty. Tom 1 |
Autor: Mark DeLoura | |
Format: Druk | |
Cena: 110.00 zł | |
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Perełki programowania gier. Vademecum profesjonalisty. Tom 2 |
Autor: Mark DeLoura | |
Format: Druk | |
Cena: 110.00 zł | |
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Perełki programowania gier. Vademecum profesjonalisty. Tom 3 |
Autor: Dante Treglia | |
Format: Druk | |
Cena: 125.00 zł | |
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Perełki programowania gier. Vademecum profesjonalisty. Tom 6 |
Autor: Mike Dickheiser | |
Format: Druk | |
Cena: 99.00 zł | |
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Baw się kodem! Twoja własna gra. CoderDojo Nano |
Autor: Jurie Horneman, CoderDojo | |
Format: Druk | |
Cena: 16.18 zł (-8.72%) | |
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Tworzenie gier komputerowych. Kompendium producenta |
Autor: Rafał Nowocień | |
Format: Druk | |
Cena: 31.85 zł (-17.15%) | |
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Meandry lokalizacji gier |
Autor: Janusz Mrzigod | |
Format: Druk | |
Cena: 67.00 zł | |
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Jak zarabiać na aplikacjach i grach mobilnych |
Autor: Piotr Stalewski | |
Format: Druk | |
Cena: 37.00 zł | |
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Java. Tworzenie gier |
Autor: David Brackeen, Bret Barker, Laurence Vanhelsuwe | |
Format: Druk | |
Cena: 119.00 zł | |
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J2ME. Tworzenie gier |
Autor: Janusz Grzyb | |
Format: Druk | |
Cena: 39.00 zł | |
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HTML5. Tworzenie gier z wykorzystaniem CSS i JavaScript |
Autor: Karl Bunyan | |
Format: Druk | |
Cena: 39.90 zł | |
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Grywalizacja. Mechanika gry na stronach WWW i w aplikacjach mobilnych |
Autor: Gabe Zichermann, Christopher Cunningham | |
Format: Druk | |
Cena: 39.00 zł | |
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Microsoft XNA Game Studio 4.0. Projektuj i buduj własne gry dla konsoli Xbox 360, urządzeń z systemem Windows Phone 7 i własnego PC |
Autor: Rob Miles | |
Format: Druk | |
Cena: 89.00 zł | |
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Flash MX 2004. Tworzenie gier |
Autor: Krzysztof Pasek | |
Format: Druk | |
Cena: 29.90 zł | |
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Fizyka dla programistów gier |
Autor: David M. Bourg | |
Format: Druk | |
Cena: 53.00 zł | |
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Code with me. Zostań game developerem |
Autor: Krzysztof Pianta | |
Format: Druk | |
Cena: 44.85 zł (-24.15%) | |
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C++ dla programistów gier. Wydanie II |
Autor: Michael J. Dickheiser | |
Format: Druk | |
Cena: 77.00 zł | |
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Android. Programowanie gier na tablety |
Autor: Jeremy Kerfs | |
Format: Druk | |
Cena: 39.00 zł | |
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Tworzenie gier 2D i 3D w języku Turbo Pascal |
Autor: Piotr Besta | |
Format: Druk | |
Cena: 59.00 zł | |